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Three's a Crowd, Three's a Party (Call of Juarez: The Cartel)


21st Sep 2011, 5:39 PM

Call of Juarez and Call of Juarez: Bound in Blood are a couple of pretty decent wild west shooters, so I picked up the third in the series, "The Cartel", to continue the yee-haw, rootin'-tootin' sheriff-shootin'.

However, what I found was that this was not the same kind of game - no, this was a squad-based shooter set in modern day following a cowboy (policeman), a stereotypical Mexican gang-banger-turned-DEA agent and Halle Berry (FBI) as they seek to take down a drug cartel.

The game was pretty poor. I slogged through it with every ten seconds punctuated by one of my teammates either spouting "You don't have to do all this alone, ya know!" whilst proceeding to do bugger all to help regardless, or "If it wasn't for me watching your back, you'd be motherfuckin' dead!" - usually said when an AI teammate killed a gangster... you know, after I'd killed all 73 of his gang-buddies. Yeah, good job on that.

One thing that WAS cool though was the "secret agendas". As you can choose to play as any of the characters, each has a secret personal agenda to complete without the others noticing.

It makes everyone paranoid of everyone perpetually. Which would be tough when you wanted to PLEASANTLY surprise them...

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